Veröffentlichungen (Auszug)

2024

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge

2023

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge

2022

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge

2021

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge

2020

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge

2019

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge

2018

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge

2017

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge

2016

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge

2015

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge

2014

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge

2013

[182347]
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios.
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022).
Volume: <strong>4</strong>. Number: (5),
on pages: 406-417
Chapter:
Editor:
Publisher:
Series:
Address:
Edition:
ISBN:
how published:
Organization:
School:
Institution:
Type:
DOI: 10.1016/j.vrih.2022.08.006
URL: http://hdl.handle.net/11420/14431
ARXIVID:
PMID:

[pdf] [www]

Note: i3junior

Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge