2024
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
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Publisher: |
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how published: |
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DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge
2023
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
Editor: |
Publisher: |
Series: |
Address: |
Edition: |
ISBN: |
how published: |
Organization: |
School: |
Institution: |
Type: |
DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge
2022
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
Editor: |
Publisher: |
Series: |
Address: |
Edition: |
ISBN: |
how published: |
Organization: |
School: |
Institution: |
Type: |
DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge
2021
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
Editor: |
Publisher: |
Series: |
Address: |
Edition: |
ISBN: |
how published: |
Organization: |
School: |
Institution: |
Type: |
DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge
2020
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
Editor: |
Publisher: |
Series: |
Address: |
Edition: |
ISBN: |
how published: |
Organization: |
School: |
Institution: |
Type: |
DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge
2019
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
Editor: |
Publisher: |
Series: |
Address: |
Edition: |
ISBN: |
how published: |
Organization: |
School: |
Institution: |
Type: |
DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge
2018
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
Editor: |
Publisher: |
Series: |
Address: |
Edition: |
ISBN: |
how published: |
Organization: |
School: |
Institution: |
Type: |
DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge
2017
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
Editor: |
Publisher: |
Series: |
Address: |
Edition: |
ISBN: |
how published: |
Organization: |
School: |
Institution: |
Type: |
DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge
2016
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
Editor: |
Publisher: |
Series: |
Address: |
Edition: |
ISBN: |
how published: |
Organization: |
School: |
Institution: |
Type: |
DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge
2015
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
Editor: |
Publisher: |
Series: |
Address: |
Edition: |
ISBN: |
how published: |
Organization: |
School: |
Institution: |
Type: |
DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge
2014
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
Editor: |
Publisher: |
Series: |
Address: |
Edition: |
ISBN: |
how published: |
Organization: |
School: |
Institution: |
Type: |
DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge
2013
[182347] |
Title: Virtual Reality for Immersive Multi-User Firefighter Training Scenarios. |
Written by: Braun, Philipp and Grafelmann, Michaela and Gill, Felix and Stolz, Hauke and Hinckeldeyn, Johannes and Lange, Ann-Kathrin |
in: <em>Virtual Reality & Intelligent Hardware</em>. (2022). |
Volume: <strong>4</strong>. Number: (5), |
on pages: 406-417 |
Chapter: |
Editor: |
Publisher: |
Series: |
Address: |
Edition: |
ISBN: |
how published: |
Organization: |
School: |
Institution: |
Type: |
DOI: 10.1016/j.vrih.2022.08.006 |
URL: http://hdl.handle.net/11420/14431 |
ARXIVID: |
PMID: |
Note: i3junior
Abstract: Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge